How the game works

  • Each game is numbered from 0 to 9.

  • First 0.1 ICY burn is done on Friday to decide which eye trait is lucky and gets a temporary bonus the games (0-1 points). See the FAQ for the details.

  • First game is then decided by a 1 ICY transfer to the burn address.

  • Last number of the TxHash show the game that is played next.

  • For example, if last the number is ...7, the first game will be Ddakji.

  • If the last two numbers are the same, for example ...77 game will be night fight.

  • If the same number comes twice, it is ignored and the previous number is taken. The same game can't be played twice.


How to survive in the game:

  • In all games, you need at least 6 points to survive the round.

  • Points come from the stat points + bonus points. If two stats are needed for the game, then it is the average of these stats + bonus points.

For example if you have STR=5, CON=6 and you get one point from the lucky eyes, you would get:

  • 6p in tug of war (5+1).

  • 7p in icy swimming (6+1).

  • 6.5p in arm wrestling (5.5+1).

After the 3rd game there are always 10-100 survivors.

  • If there would be less than 10 survivors, survival limit for the 3rd game is decreased from 6 to 5.5.

  • If there would be more than 100 survivors, survival limit for the 3rd game is increased from 6 to 6.5 or 7 or even 8.


First burns for the games:

0.1 ICY burn = Lucky eyes number.

1 ICY burn = 1st game.

2 ICY burn = 2nd game.

3 ICY burn = 3rd game.

Game will continue on Saturday with the final fight.


Burns for the final fight:

  • 0.2 ICY burn = Lucky weapons. Which weapon traits get 0-1 points bonus for the final fight. See the FAQ for the details.

  • 4 ICY burn = Which weapons are for the final fight. Top 10 Vikings with the highest stats will survive.

  • Last ten Vikings will be sorted based on their minting order, from the oldest to the latest. Each of them have the same 1/10 chance to win the game.

  • 5 ICY burn shows which of the 10 Vikings will win the game.

Game - Tug of War - ...1

Keep pulling or fall from a cliff and get splattered on the rocks below.

Counts: Strength + small bonus from the eyes trait.

Game - Icy Swimming - ...2

Swim fast enough or freeze.

Counts: Constitution + small bonus from the eyes trait.

Game - Dalgona candy - ...3

Make shapes from a dalgona candy. Fail and you get shot.

Counts: Agility + small bonus from the eyes trait.

Game - Marble game - ...4

Play marbles. Lose and you are dead.

Counts: Intelligence + small bonus from the eyes trait.

Game - Arm wrestling - ...5

Test of upper body strength. Weak ones are killed.

Counts: Strength and constitution + small bonus from the eyes trait.

Game - Obstacle race - ...6

Test of speed and agility. Slow ones will die.

Counts: Strength and agility + small bonus from the eyes trait.

Game - Ddakji - ...7

Throw a folded paper to a folded paper. Make it flip or die.

Counts: Strength and intelligence + small bonus from the eyes trait.

Game - Icy stepping stones - ...8

Keep jumping on slippery frozen stones and try not to fall to your death.

Counts: Constitution and agility + small bonus from the eyes trait.

Game - Icy escape room - ...9

Complete tasks and escape room before you die in -40c.

Counts: Constitution and intelligence + small bonus from the eyes trait.

Game - Red light, green light - ...0

Run on green, but stop before red. If you are moving during the red light, you will be shot.

Counts: Agility and intelligence + small bonus from the eyes trait.

Special Game - Night fight - Two same numbers in the end (...11 or ...22 for example).

Seemingly unplanned event. Brutal violence erupts middle of the night and only the best fighters survive

Counts: Attack + small bonus from the eyes trait.

Final Fight - Warhammers - ...1

Keep smashing with warhammers until no-one else is left.

Counts: Attack + strength + small bonus from the weapon trait.

Final Fight - Sauna Survival - ...2

Fight in a 100C sauna. Last one standing wins.

Counts: Attack + constitution + small bonus from the weapon trait.

Final Fight - Archery - ...3

Keep shooting until others are dead.

Counts: Attack + agility + small bonus from the weapon trait.

Final Fight - Remote controlled mechs - ...4

Control your little mech with a care. If it is destroyed, you die also.

Counts: Attack + intelligence + small bonus from the weapon trait.

Final Fight - Bare knuckle boxing - ...5

Brutal form of boxing. Knock others down or die.

Counts: Attack + strength and constitution + small bonus from the weapon trait.

Final Fight - Axes - ...6

Fight with axes until only one Viking is left.

Counts: Attack + strength and agility + small bonus from the weapon trait.

Final Fight - Javelins - ...7

Throw javelins until others are down or die.

Counts: Attack + strength and intelligence + small bonus from the weapon trait.

Final Fight - Run or die - ...8

Keep running fast until everyone else is dead.

Counts: Attack + constitution and agility + small bonus from the weapon trait.

Final Fight - Labyrinth of Death - ...9

Find your way out from labyrinth full of traps. Only one survives.

Counts: Attack + constitution and intelligence + small bonus from the weapon trait.

Final Fight - Fencing - ...0

Sword duels until only one is alive.

Counts: Attack + agility and intelligence + small bonus from the weapon trait.